{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/d925f86790c046c7880c2a58dda20fa1\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/d925f86790c046c7880c2a58dda20fa1-518fcfc213a2fbf1.gif","duration":163.2,"title":"How to Run Athlete Checkout Basics","description":"This Loom explains the basics of running a checkout to an athlete, including adding players and issuing multiple items. The presenter starts checkout, selects the team, searches for a student by name, and sees the student’s details populate on the right side, with options to add a lock or locker and update contact information. They then search and queue inventory items by typing item names and sizes or selecting specific gear, such as a medium jersey, medium pants, and catchers gear. After selecting all items, they click finish checkout, which adds the athlete to the roster, and note that QR code scanning can also be used to load items."}