{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/dc03e7da39c440ba87fa2a44ba0c8aeb\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/dc03e7da39c440ba87fa2a44ba0c8aeb-3256943d2a2cc0fa.gif","duration":151.808,"title":"Building a Classic Snake Game in Pygma Mic","description":"This Loom shows the creation of a classic Snake game concept built in Pygma Mic using AI and related features. The author explains the gameplay and UI, describing how users can control the snake with keyboard stroke keys and play on a Canvas, with a game over that allows restarting. They also mention adding options such as classic, dark mode, and light mode. Finally, the author demonstrates the design process, noting screens designed in Figma and detailed prompt and file-structuring steps to generate the implementation with versions by changing features."}