{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/e049c1e7caa7496a91b0ab2330f72b2f\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/e049c1e7caa7496a91b0ab2330f72b2f-85f961da12d26c1d.gif","duration":5524.298,"title":"Building Masters | 123 | v0.17 | Applying the Player Info Layers","description":"We are at the 80 percent mark finishing the Masters, and in this segment I apply the player information layer, which makes everything start to look alive. I show how I pull symbols from the AdultLarge source of truth, fix sizing and graphic style issues, and place numbers, last name, and logos into the correct clipping masks and alignment guides. I align pieces mathematically to the sew line and then grade only down, resizing and centering across sizes. There was no explicit action requested from viewers beyond following along and using the same layering, symbol, and guide approach."}