{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/e3e3a37f52b54405a6fd89da079fb1c2\" frameborder=\"0\" width=\"3840\" height=\"2880\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":2880,"width":3840,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":2880,"thumbnail_width":3840,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/e3e3a37f52b54405a6fd89da079fb1c2-78307c0d74ae1fed.gif","duration":315.067,"title":"Machines at Play: Coding Agents Build Multiplayer Games","description":"This Loom demonstrates Machines at Play, a new multiplayer gaming engine designed for coding agents. The creator copies a prompt on the landing page, runs it in a coding agent, and the tool installs a command line utility and starts a local dev server so multiple clients can join. They edit the game by adding a ball you can kick and removing a swimming water mechanic, then deploy the game to a shareable production subdomain where other players can connect. The Loom ends by encouraging feedback and noting the engine is open source."}