{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/e5f29d0a3dc94650aabb5f7ed7c0194a\" frameborder=\"0\" width=\"1496\" height=\"1122\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1122,"width":1496,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1122,"thumbnail_width":1496,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/e5f29d0a3dc94650aabb5f7ed7c0194a-cca96db652615ac3.gif","duration":183.579722,"title":"Screen Reader First Space RPG With AI Ships","description":"This Loom introduces All Ships Are Brothers, a hard science fiction idle RPG for blind gamers powered by large-language models. Jones explains the game’s lineage from text-based blind gaming traditions and describes how ships, based on The Water Margin, act using each character’s personality to decide actions like ship movement, speed, and priorities. The live game is available at brothership.fly.dev and is being played by real people, including blind and vision-impaired users, with time dilation numbers computed from real acceleration and speed and no faster-than-light travel. A safety pipeline and screen reader first interface help ensure the experience stays appropriate, with view and screen reader sharing the same underlying data."}