{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/ea3da809d2c7416fa56b14aef96e287c\" frameborder=\"0\" width=\"2560\" height=\"1920\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1920,"width":2560,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1920,"thumbnail_width":2560,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/ea3da809d2c7416fa56b14aef96e287c-36713c190454f24b.gif","duration":298.605,"title":"01_Getting Started with Cargo in 3D Studio Max","description":"This Loom explains how to connect Cargo with 3D Studio Max and prepare it for importing assets. The speaker has you connect by going to Connect Software in Cargo, choosing 3D Studio Max (demonstrated with 2025), and installing the connector, noting that 3D Studio Max must be opened once before Cargo can recognize it. They then review Cargo preferences, including whether to copy textures to the local folder on import and when to disable that option if your scenes are not saved with local texture paths. They also mention import options like colliders and manual controls, and demonstrate switching render settings from Arnold to V-Ray before importing an asset."}