{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/ebdd731dd6f24b79ac41e6a44962117c\" frameborder=\"0\" width=\"1920\" height=\"1440\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":1440,"width":1920,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":1440,"thumbnail_width":1920,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/ebdd731dd6f24b79ac41e6a44962117c-7825156c7e1b030c.gif","duration":193.257,"title":"SilenceVR Demo","description":"Hearing, saying, thinking -- these are distinctions without a difference when the goal is to remove thoughts altogether. So I built a VR app that shuts up.\nSilenceVR uses gaze tracking to detect distraction and guide you back to focus: no voice, no words, just a pulsating obelisk and some orbs with boundary issues and ofc fake physics (the best part of VR). The environment went through a Dalí phase, a Rothko phase, and has settled into what I'm calling a James Turrell situation, all thanks to Gemini which also wrote the the attention tracking/behavior scripts for the orbs and obelisk's breathing. \n\nThe business case is spiritual and religious wellness communities — overlooked, flush, and arguably owed a win by the tech industry. Managed service, bundled hardware, and some genuinely interesting next step. \n\nAnd if it fails commercially but gets a 75 year old at a local church into a VR headset, I'll take it.\n\nPS: The attention tether is clearly not an obelisk anymore although it did start out as one, please pray for my neuroplasticity the next time you meditate."}