{"type":"video","version":"1.0","html":"<iframe src=\"https://www.loom.com/embed/ef6cdcda8a254af285c66273570c0e13\" frameborder=\"0\" width=\"1280\" height=\"960\" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>","height":960,"width":1280,"provider_name":"Loom","provider_url":"https://www.loom.com","thumbnail_height":960,"thumbnail_width":1280,"thumbnail_url":"https://cdn.loom.com/sessions/thumbnails/ef6cdcda8a254af285c66273570c0e13-1651813976754.gif","duration":43,"title":"Procedurally Generated Agar Cell","description":"This cell is generated completely programmatically in Unity Engine. After the generation of a mesh and texture I then use perlin noise to add \"wobbliness\"."}