<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/024e628e751a45c3b0c34eb38883cb21&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/024e628e751a45c3b0c34eb38883cb21-fa1ae5b35e24c4c3.gif</thumbnail_url><duration>288.446</duration><title>06_Integrating Gobos from Cargo 3 into Unreal Engine</title><description>In this video, I walk you through the process of importing Gobos from Cargo 3 directly into Unreal Engine, which is super easy! I demonstrate how to create a light function material for your spotlight and how to drag and drop Gobo textures into Unreal. I also show you how to assign these textures to your light and adjust the spotlight settings for the desired effect. Make sure to follow along and try it out with your own Gobo textures. Let’s get those Gobos working in your scenes!</description></oembed>