<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/061e9702a69a449991901875f8e6b19e&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/061e9702a69a449991901875f8e6b19e-00001.gif</thumbnail_url><duration>193.232</duration><title>Cartesi Werewolf - Next Steps</title><description>In this Loom, I provide an overview of the back end and front end operations of Cartesi Werewolf. I demonstrate how the front end can send advances to the back end through the on-chain contract, as well as how the front end can directly pull information from the back end. I also showcase the local demonstration of the game, where players can join and their information is displayed in the back end. Additionally, I discuss our future goals for the game, including adding more playable roles, personalized powers for roles, an interactive 3D map, and improved designs and illustrations.</description></oembed>