<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/0674ea99d9794acdb59aa207b47c2410&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/0674ea99d9794acdb59aa207b47c2410-00001.gif</thumbnail_url><duration>606.009</duration><title>Situationist Autumn Game of War - Report 13</title><description>Hey there! It&apos;s John, aka the Warmaster, and I wanted to give you an update on our game. In this video, I&apos;ll be going quadrant by quadrant, sharing the latest developments. We&apos;ve had some interesting cross-quadrant combat, and I&apos;ll discuss the impact of the cataclysm on the game. I&apos;ll also touch on the emotional aspect of the game and the factions that are still holding strong. Stick around until the end for some exciting news about the future of the game!</description></oembed>