<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/0997ccc58fe34c67b3cb5eca46256b4c&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/0997ccc58fe34c67b3cb5eca46256b4c-bc4623c2cce7bc02.gif</thumbnail_url><duration>122.7983</duration><title>Exploring Technical Aspects of My Game Development 🎮</title><description>In this video, I discuss the technical aspects of my game, which is built on a platform that incorporates trading and gameplay elements. I&apos;m excited about the potential for diverse slamps and bio slamps, as well as the ability to change slamps over time, creating a vibrant ecosystem similar to games like X Infinity. I developed the game using the Unity Engine and created all the sprites and ideas myself. I appreciate your attention and feedback, so please let me know your thoughts on the project. Thank you for listening!</description></oembed>