<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/0e4c3ceb137749f7b0822712306da178&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/0e4c3ceb137749f7b0822712306da178-9e57a522a320ed74.gif</thumbnail_url><duration>126.785</duration><title>Solana City - Pitch Deck - Frontier Hackathon 2026</title><description>This Loom introduces Solana City, a retro MMO-style hub on Solana that helps users interact with protocols through on-chain NPCs. The presenter explains that it reduces the overwhelm of many platforms and learning curves by letting users walk the road, talk to NPCs, and perform actions. For the MVP, swaps and transfers are integrated using Jupyter, with on-chain bounties powered by SuperchainOrd, and MagicBlock plus Ephemeral Rollups to enable gas-less multiplayer. Character customization and progress, including outfits and Solana merch, are tied to the user’s wallet, and brands can create NPC quests, quizzes, and rewards via on-chain interactions. The team is lean with Breno Maza as head of development, Michel as game artist, and Dom listed at the end of the transcript.</description></oembed>