<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/0e6a91c6d583437db60f8836e0dc1bd7&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/0e6a91c6d583437db60f8836e0dc1bd7-41e02eaa9d141984.gif</thumbnail_url><duration>493.84</duration><title>Particle Systems for Cinematic AI Transformations</title><description>This Loom explains how particle systems create cinematic realism, especially for AI transformation and VFX workflows. It highlights particles as behavior-driven elements that add atmospheric depth, motion texture, and visual continuity, making scenes feel less synthetic. The author emphasizes that in AI video, particles help hide transformation artifacts through transitional occlusion and softening effects like smoke, turbulence, volumetric haze, and shadow particles. It also recommends cinematic prompting that describes how matter, light, and atmosphere behave, using particles as realism generators rather than decoration.</description></oembed>