<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/0f26a00bdeec49dc93af78778c8d21c3&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/0f26a00bdeec49dc93af78778c8d21c3-3de83e84dcdc5126.gif</thumbnail_url><duration>540.011</duration><title>Investigating a Bug in Button State Rendering and Alpha Handling</title><description>In this video, I am reporting a peculiar bug related to my button struct where the alpha value behaves unexpectedly when using DrawSpriteEXT. I noticed that when I set the alpha to half, the water appears dark for a brief moment, which is not the case when using drawSetAlpha and drawSetSprite. I have been troubleshooting this issue extensively and it seems to involve complex interactions between various systems in my project. I am open to sharing additional information or project files if that would help in diagnosing this problem. If anyone has insights or suggestions, I would greatly appreciate your input.</description></oembed>