<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/103c2c1ce376485a8113d1b7b60bd1a8&quot; frameborder=&quot;0&quot; width=&quot;1108&quot; height=&quot;831&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>831</height><width>1108</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>831</thumbnail_height><thumbnail_width>1108</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/103c2c1ce376485a8113d1b7b60bd1a8-5a48e087710a9526.gif</thumbnail_url><duration>103.176</duration><title>Game Development in Action: Testing New Ideas and Graphics 🎮</title><description>In this video, I’m experimenting with integrating new ideas into our game during development. I’m using an app to send enemies to attack me while I generate images with NanoBanana, which will be saved and hopefully hot-reloaded into the game. I demonstrate this process while running everything through Tmux, and I show the generated images. My goal is to streamline our workflow by allowing real-time updates to the graphics. No specific action is requested from viewers, but I welcome any feedback on this approach.</description></oembed>