<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/14a3351771b04f8a83a18b6c6cfd9533&quot; frameborder=&quot;0&quot; width=&quot;1110&quot; height=&quot;832&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>832</height><width>1110</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>832</thumbnail_height><thumbnail_width>1110</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/14a3351771b04f8a83a18b6c6cfd9533-8f40a063451ffded.gif</thumbnail_url><duration>257.9823</duration><title>Combatant HP Management in Initiative</title><description>In this video, I provide a quick update on the initiative system, focusing on how hit points for combatants are tracked. I demonstrate adding and subtracting hit points for different Hobgoblins using commands, including healing and damage rolls. It&apos;s important to note that the system prevents overhealing by respecting maximum hit points. Please take a look and let me know if you have any questions or feedback!</description></oembed>