<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/195e6e8f0d964af68623f9a87d05d310&quot; frameborder=&quot;0&quot; width=&quot;1316&quot; height=&quot;987&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>987</height><width>1316</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>987</thumbnail_height><thumbnail_width>1316</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/195e6e8f0d964af68623f9a87d05d310-00001.gif</thumbnail_url><duration>139.26666666666665</duration><title>Exploring Event System in Game Development</title><description>In this video, I dive into the event system while the game is running to gain insights into what&apos;s happening. I demonstrate how the event system highlights button interactions and examine the behavior when clicking on different elements. I also explore the inventory and panel functionalities. Throughout the video, I encounter some unexpected behavior and discuss potential causes. Watch this video to understand the intricacies of the event system and help troubleshoot any issues.</description></oembed>