<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/1d29f0be7b064b39b63d5502bb3d2f2d&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/1d29f0be7b064b39b63d5502bb3d2f2d-24a8a7a8afa5d4ee.gif</thumbnail_url><duration>262.338</duration><title>05_Quickly Add HDRI to 3ds Max with Cargo</title><description>This Loom shows how to use Cargo to get HDRI imagery quickly into a 3ds Max scene using V-Ray. The author selects an HDRI from their downloads, copies the file path, and drops a V-Ray bitmap into the Hypershade, linking the correct HDR file and setting mapping to Spherical. Next, they create a V-Ray Dome Light and link it to the bitmap through the Slate Material Editor, then verify it in the V-Ray IPR viewport. Finally, they note that the HDRI rotation can be adjusted, demonstrating a 90 degree change.</description></oembed>