<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/1db560bde954435abecdbf742793035b&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/1db560bde954435abecdbf742793035b-9f527641ecae9750.gif</thumbnail_url><duration>849.59</duration><title>Aziel QuickScatter: Spawn On Landscape Layers/Grass Types</title><description>In this video, I walk you through how to use Azular&apos;s Quick Scatter tool to effectively scatter objects on landscape layers using landscape grass outputs. I demonstrate setting up a new landscape material and creating blend layers for grass and dirt, which allows us to control where the objects spawn. I also explain the importance of using landscape grass outputs for efficient GPU sampling. Finally, I encourage you to experiment with painting different layers and adjusting the scatter settings to enhance your landscape design. Please make sure to follow along and implement these techniques in your projects!</description></oembed>