<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/1ddbbad53cf049519f5ff4759821fbb0&quot; frameborder=&quot;0&quot; width=&quot;1154&quot; height=&quot;865&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>865</height><width>1154</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>865</thumbnail_height><thumbnail_width>1154</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/1ddbbad53cf049519f5ff4759821fbb0-c08eff3939ee1a33.gif</thumbnail_url><duration>620.289</duration><title>Building On-Chain AI Agents for Games and Applications</title><description>Hi everyone, I&apos;m Vincent. I&apos;ve been working on integrating AI agents into on-chain games and applications. Deploying on-chain AI agents can be challenging due to the need to combine various toolkits. I aim to simplify this process by using contract tools and AI generation tools. Watch how our no-cook tool streamlines the deployment without extensive model knowledge.</description></oembed>