<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/2033953135c2445bba1d00eba6d122e7&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/2033953135c2445bba1d00eba6d122e7-7095229ed21e250e.gif</thumbnail_url><duration>1572.9066</duration><title>Player Info Layer Overview | 1Ds</title><description>In this video, I walk you through the process of updating the player info layer, specifically focusing on the clipping mask and logo placements. I noticed some logos were missing, and I emphasize the importance of keeping all logos in the player information. I also request that you ensure the clipping mask is created and that the shoulder caps are added in the next update. Let’s make sure everything is set up correctly for the design!</description></oembed>