<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/2417a7dac6964fc2ae8ab53cb93715b4&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/2417a7dac6964fc2ae8ab53cb93715b4-98dd75992cdb771f.gif</thumbnail_url><duration>155.52</duration><title>Importing and Preparing Geometry in Blender</title><description>In this video, I walk you through the process of importing geometry into Blender using an FBX file. I demonstrate how to clear unwanted empty groups and apply transformations to ensure everything is linked to the scene&apos;s origin. We also address the sharp edges issue by clearing sharp edges and applying smooth shading. This sets the stage for adding more detail later with subdivisions. Please follow along and make these adjustments to your imported models.</description></oembed>