<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/2945e1e6663942c9abb8dec4d9a9f9e5&quot; frameborder=&quot;0&quot; width=&quot;1680&quot; height=&quot;1260&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1260</height><width>1680</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1260</thumbnail_height><thumbnail_width>1680</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/2945e1e6663942c9abb8dec4d9a9f9e5-04f5fc84e0f038a3.gif</thumbnail_url><duration>284.907</duration><title>Build Community, Win the School Games</title><description>This Loom explains a game the creator built to teach community building by simulating school community metrics and events. It shows how choosing modes like Arcade or Community Builder and settings such as categories, difficulty, and audience affects outcomes, including members gained, engagement, churn, MRR, and occasional spam risk or bot members with switch trials. The creator describes how actions like monetization can yield $30 MRR, how a bot page adjustment can add $300 MRR but has variable results, and how reaching 500 engagement unlocks a monetization bonus. They also mention the music is custom edited from the School News intro and invite viewers to try the game, join the community, and share feedback.</description></oembed>