<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/2c929d69001540ba9be31e9fc33381f6&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/2c929d69001540ba9be31e9fc33381f6-2faddc1f2d6b97bc.gif</thumbnail_url><duration>312.4711</duration><title>Revolutionizing Game Development with Decentralized Crafting Protocols</title><description>In this video, I introduced Workbench, a decentralized crafting protocol designed to enhance gameplay by allowing players to craft, trade, and own their in-game items on-chain. Powered by XSOLA, ZK, and Status Networks, Workbench simplifies the development process by providing a plug-and-play system for crafting and inventory management. Players can connect their wallets, claim resources, and experiment with crafting recipes that are transparent and reusable. I encourage you to try, fork, and build with Workbench to power the next generation of gasless on-chain games. Thank you for your attention!</description></oembed>