<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/2f5b521e553c49b6a1dd0e4540b7a33b&quot; frameborder=&quot;0&quot; width=&quot;2580&quot; height=&quot;1935&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1935</height><width>2580</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1935</thumbnail_height><thumbnail_width>2580</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/2f5b521e553c49b6a1dd0e4540b7a33b-71b574fbdae6da91.gif</thumbnail_url><duration>359.0139</duration><title>Troubleshooting MetaQuest 3 Controller Issues in VR Development</title><description>In this video, I’m addressing an issue I’ve encountered with the MetaQuest 3 simulator, specifically regarding the controllers. They function correctly during the first run of the project but fail to work on subsequent attempts. I’ve created a new VR core project and installed the latest all-in-one SDK, yet the problem persists after restarting the session. I demonstrate that while the keyboard and mouse inputs work, the physical controllers do not respond after the initial connection. I would appreciate any insights or solutions from viewers who might have experienced similar issues.</description></oembed>