<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/2f78696b2e85447498c26be569b3aaf4&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/2f78696b2e85447498c26be569b3aaf4-33af58bd06678357.gif</thumbnail_url><duration>143.526</duration><title>04_Send Cargo Materials to 3D Studio Max</title><description>This Loom shows how to send a material from Cargo to 3D Studio Max quickly using V-Ray. The author selects a “3D printed plastic silk silver” grayscale material in Cargo and clicks Send, which brings it into 3D Max’s Slate Material Editor along with a displacement node already ready to use. They then assign the material to a sphere in the scene, noting that displacement can be connected and adjusted if desired. They also mention using the compact material editor for fast library-style assignments and confirm the material is hooked up as a V-Ray material because V-Ray is the current render engine.</description></oembed>