<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/382fd09e6b114a1dbe6101292601ea7a&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/382fd09e6b114a1dbe6101292601ea7a-a7ab18f94fa24694.gif</thumbnail_url><duration>286.7434</duration><title>Understanding File Locking in Git and Unreal Engine</title><description>In this video, I explain the concept of file locking, which is essential for preventing merge conflicts on binary files in a Git repository. I demonstrate how file locking works using an example with a PSD file and show how it integrates with Unreal Engine projects. I also cover how to manually lock and unlock files, especially in scenarios where team members may forget to push their changes. Please make sure to review the locking process and consider how it applies to our projects.</description></oembed>