<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/38d4d1dbba584fa3b1e8c20ff2c442be&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/38d4d1dbba584fa3b1e8c20ff2c442be-5d9abfb827d5dd62.gif</thumbnail_url><duration>148.992</duration><title>Second Name Project, Private Credentials and Trust</title><description>This Loom explains the Second Name project, which aims to reduce excessive identity sharing online. The founder says Second Name works by having applications verify user actions and then issue private credentials that the user can collect across services, so providers can review and approve requests without requiring full personal information each time. He references ideas from the 1990s Cypherpunks and demonstrates the approach with Nymarina, the Node B59 Arcade, and Signal 59. The next step mentioned is making the system easier to play and enabling other applications to use it, with the broader goal of carrying reputation while keeping control over what is revealed online.</description></oembed>