<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/3ad032d57e134178bbe3fd9dc752c231&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/3ad032d57e134178bbe3fd9dc752c231-924dc55037d0dc99.gif</thumbnail_url><duration>254.213</duration><title>07_Getting Started with Gobos in Houdini and Cargo 3</title><description>In this video, I demonstrate how to set up Gobos using Houdini and Cargo 3. I walk through the process of adding a light filter library node, selecting a gobo texture, and assigning it to a spotlight in the scene. I specifically use a window texture from Cargo 3 to show how to make the gobo effect visible. Make sure to enable Karma to see the results properly. I encourage you to try this setup in your own projects to enhance your lighting textures.</description></oembed>