<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/423dc06d5dd84bef89b9cff24950b3f5&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/423dc06d5dd84bef89b9cff24950b3f5-920eb65e8abf2c88.gif</thumbnail_url><duration>358.4416</duration><title>Implementing a Version Control Workflow for Asset Creation in Blender</title><description>In this video, I demonstrate how to implement a version control-like workflow for asset creation in Blender, utilizing a published workflow that tracks submissions and modifications. I explain how to set up a project with templates and naming conventions, allowing for efficient file management. I also highlight the ability to publish files directly from Blender and trigger notifications via webhooks to platforms like Discord or Slack. I encourage you to explore this workflow to enhance collaboration and streamline your asset management process. Please ensure you enable the necessary settings in your workspace to get started.</description></oembed>