<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/4468eb922d5a4058a392bd489043aae3&quot; frameborder=&quot;0&quot; width=&quot;1748&quot; height=&quot;1311&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1311</height><width>1748</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1311</thumbnail_height><thumbnail_width>1748</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/4468eb922d5a4058a392bd489043aae3-5aa8e1f4d386ab6f.gif</thumbnail_url><duration>104.74666599999999</duration><title>WishLift Finds the Right Game Audience</title><description>This Loom introduces WishLift, explaining how it helps publishers and game studios find the right audience more efficiently. The workflow is to describe a game’s vibe, choose a genre, select a platform and regions, and then have WishLift scan Steam, game websites, and community forums for matching live games. It shows the most similar examples, such as Dead Cells and Blasphemous, and then finds creators that speak English and focus on similar games with a fit score and reasoning. Finally, it routes results into a CRM to track accounts and manage attributions.</description></oembed>