<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/487b81424f794639a8abe56b9c6c1737&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/487b81424f794639a8abe56b9c6c1737-8b809588080336db.gif</thumbnail_url><duration>116.433</duration><title>Capsule</title><description>This Loom proposes Capsule, a collectibles “Jupyterland” for trading cards, as a new way to manage and revive favorite items. The speaker imagines Ash taking Pokémon and dropping them at a shop, then reopening capsules to get new cards after winning gyms. They cite market context including a first-time June month when volume hit 300 million and that 25 dollars in users spending totaled four million dollars in July, estimating that even a 1 percent share could yield 65k in revenue. Alex and his teammate Kamelo Konevsky say they built Capsule for optimization in trading cards and to bring back a childhood dream.</description></oembed>