<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/4a6811601eff4de59805cc270fd44930&quot; frameborder=&quot;0&quot; width=&quot;1152&quot; height=&quot;864&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>864</height><width>1152</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>864</thumbnail_height><thumbnail_width>1152</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/4a6811601eff4de59805cc270fd44930-09aa70931c6fa386.gif</thumbnail_url><duration>190.296</duration><title>Game Design Workflows in Flora</title><description>In this video, I walk you through some innovative workflows for game designers using Flora. I cover two main use cases: world building and character design, showcasing how to visualize concepts through text, images, and videos. The goal is to help designers iterate quickly on their ideas. I encourage you to explore these workflows and think about how they can enhance your own projects.</description></oembed>