<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/4d0efed21b8d47e1ae50346eb5f1a7a9&quot; frameborder=&quot;0&quot; width=&quot;1280&quot; height=&quot;960&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>960</height><width>1280</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>960</thumbnail_height><thumbnail_width>1280</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/4d0efed21b8d47e1ae50346eb5f1a7a9-14c315b7cbdee599.gif</thumbnail_url><duration>288.9676</duration><title>Pixel Climb Pitch Video</title><description>Today, I presented my entry for a hackathon, a hyper-casual web3 game on Solana, aiming to address issues like monotony, player ownership, gameplay fatigue, and monetization challenges. The game focuses on enhancing cognitive skills, critical thinking, and player engagement while avoiding intrusive ads and offering player ownership through NFTs. With a play-to-earn model, a decentralized marketplace, and a focus on fun over earnings, the game aims to revolutionize the Web3 gaming experience. The market size for Web3 gaming is projected to grow significantly, and our business model includes token and NFT sales for profit.</description></oembed>