<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/51389243a20f47c4854822be9e1d56c5&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/51389243a20f47c4854822be9e1d56c5-041beca395b0f490.gif</thumbnail_url><duration>587.915</duration><title>Technical Sketch | 2D | v1.0 | Getting Started Overview</title><description>In this video, you will learn the full 2D process for setting up client-facing artboard sheets. The walkthrough explains where the 3D files are stored, how the handoff works from the “Masters Transition ReadyForDan” folder, and how to create 2D versions from a given filename, such as “0000-2D - Style_Name v1.”

You will also see how the folder tracker is organized, including how to read and update the “Setup 2Ds,” “Status 3Ds,” and “1Ds” stages. Finally, the video teaches you a clear file-naming system that uses style number, process, gender, line type, and style name so that every asset is easy to find and understand.</description></oembed>