<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/515c65d161bf4784b41f87bb478d1aa2&quot; frameborder=&quot;0&quot; width=&quot;1860&quot; height=&quot;1395&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1395</height><width>1860</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1395</thumbnail_height><thumbnail_width>1860</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/515c65d161bf4784b41f87bb478d1aa2-00001.gif</thumbnail_url><duration>142.96666666666664</duration><title>Unity - Downloading the MAS SDK</title><description>Hey there! In this tutorial, I will guide you on how to integrate the Mass SDK inside your Unity project. We will start by downloading the standard SDK from the Yodon documentation page and importing it into our Unity project. If you&apos;re enrolled in Google Play Family Program, you can download the family SDK. Once we have imported the SDK, we will introduce a new feature called Ad Network Manager, which allows you to manage ad networks dynamically. I will show you how to access this feature through the Integration Manager in the MAS section. So, let&apos;s get started and integrate the Mass SDK in Unity!</description></oembed>