<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/56edf6ceb46c4863998f3c55e77169a3&quot; frameborder=&quot;0&quot; width=&quot;1668&quot; height=&quot;1251&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1251</height><width>1668</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1251</thumbnail_height><thumbnail_width>1668</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/56edf6ceb46c4863998f3c55e77169a3-f50a8e1885f37565.gif</thumbnail_url><duration>74.486</duration><title>Space Drifting Game Demo Final Project</title><description>Hi, I am Amir, and this is my final project for Fundamentals of Computing at Nerdame, called Space Drifting. It starts with an instruction screen where A and G rotate, Space shoots, and Q quits, then press any key to start. Asteroids spawn randomly while I rotate my ship using polar coordinates, and I can split them for points by shooting. I have lives and get respawned after dying, and there is a wave to survive. When the game ends, it shows my final score and asks to press any key to quit.</description></oembed>