<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/57da638e0cfd47edada535e3b58e3fa3&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/57da638e0cfd47edada535e3b58e3fa3-161d028281c17797.gif</thumbnail_url><duration>137.899</duration><title>Creating Polygons and Buffer Areas in Glint</title><description>This Loom explains how to create and customize polygon objects in Glint. You can use the Draw Polygon tool to click points on the map and press Enter to add the object to the project list, then review and adjust its object type, color, and additional details on the right. For PV and Bess objects, you can set a setback, while for other and exclude objects you can add a buffer to create an area outside the boundary. The narrator also notes you can adjust opacity and stroke color, and that right-click options allow operations like transforming the polygon or running buildable area or area insights analysis.</description></oembed>