<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/590c3ea55f2f471eb3a32965163ae5f3&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/590c3ea55f2f471eb3a32965163ae5f3-f28a8cc6e662b8f9.gif</thumbnail_url><duration>2008.292</duration><title>Understanding Callbacks and Events in Scripting 🎮</title><description>In this video, I walked you through the concepts of callbacks and events, particularly in the context of server-client communication using Lua in GTA V. We covered how to set up server callbacks, register events, and the differences between triggering server events and callbacks. I demonstrated practical examples, including checking a player&apos;s money and item possession for gameplay mechanics. I encouraged you to experiment with these concepts in your scripts and to ensure proper security measures are in place to prevent exploits. If you have any questions or need clarification, please feel free to reach out!</description></oembed>