<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/5cd60ddd316a49ed9a7b4282c4180fd9&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/5cd60ddd316a49ed9a7b4282c4180fd9-2989eee96e526345.gif</thumbnail_url><duration>300.18</duration><title>Decentralized Gaming with Footsteps 🎮</title><description>Hi everyone! In this video, I’m excited to present &quot;Footsteps,&quot; a civil-resistant decentralized game I built for ETSF. I explain how we use P2P networks and ZK proofs to ensure players can verify each other&apos;s moves while maintaining security against bots. I also demonstrate the game mechanics, including how players can prove their identity and the unique gameplay where players must spot each other using limited information. Please take a look and let me know your thoughts!</description></oembed>