<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/5e4b16987e5e4ba98db1a067f9374f23&quot; frameborder=&quot;0&quot; width=&quot;1280&quot; height=&quot;960&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>960</height><width>1280</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>960</thumbnail_height><thumbnail_width>1280</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/5e4b16987e5e4ba98db1a067f9374f23-00001.gif</thumbnail_url><duration>33</duration><title>Procedural Generation and Fog Shader</title><description>This is a demo of a procedurally generated map and a fog shader in Unity. The map is generated using cellular automata and marching squares algorithm and the fog shader is processing the final render of the camera component.</description></oembed>