<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/5eac03bc9f0942859efab121b7980f40&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/5eac03bc9f0942859efab121b7980f40-377a04e849461674.gif</thumbnail_url><duration>206.228</duration><title>05_C4D Material Imports with Cargo 3.0</title><description>In this video, I demonstrate how to quickly import and apply materials using the new Cargo feature in Simul40. I show you how to download various metals, including hammered gold and dirty steel, and how to easily drag and drop these materials onto your assets for rapid look development. It&apos;s important to remember that you need to apply materials to the source asset for them to work correctly. I encourage you to experiment with UV editing as well, which can be done directly in the UV editor. Overall, this process allows for efficient material edits and enhances your workflow.</description></oembed>