<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/5fa2258159dd4792860cfc9b326cda4e&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/5fa2258159dd4792860cfc9b326cda4e-e56ae0bdd40dbdb8.gif</thumbnail_url><duration>129.648</duration><title>Creating Qt Teaser in Melius, From Scratch</title><description>This Loom explains how the creator built the teaser for Qt in Melius by moving from initial chat output to a full scratch workflow. They generated a Q poster image, then described it in detail to set the setting and mood, and expanded a long story until they had 10k credits remaining from an original 50k. They then created shot ideas and a mood board, generated text for each shot’s context, and produced three videos, stitching selected clips into one shot plus a separate end title card. The final teaser was assembled by stitching the three videos together.</description></oembed>