<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/63b7901b65e447018bc3c1ccf84c008a&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/63b7901b65e447018bc3c1ccf84c008a-c6a88e7cf7fad790.gif</thumbnail_url><duration>1832.167</duration><title>Day 18 - 3D Cutter - 05 - Edit</title><description>Alright guys, I picked up where we left off and continued improving the proof of concept that cuts floors into two pieces. I refactored the get top face logic, fixed the return versus break flow, and made sure the tool works even with curved surfaces by focusing on straight top faces. Next I added parameter copying so important EF comments and values carry over to the new halves, with read only and storage type handling. I also skipped hosted elements for now and added the right warnings. Please stress test and try to break it by selecting multiple floors and different cut lines, and use the Finish on the top left when ready.</description></oembed>