<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/665258c7f90e47c7808a397db1476aaa&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/665258c7f90e47c7808a397db1476aaa-1dc2d6db5ba0a246.gif</thumbnail_url><duration>164.431</duration><title>Loom Message - 19 June 2026</title><description>This Loom demonstrates the Blindspot multiplayer lobby and gameplay flow, emphasizing how limited line of sight visibility works. It shows how hosts create a lobby, select player count, and start the match, noting the match cannot begin with only one player, and that the host’s name appears with “Players 1 of 2.” The session then reveals rooms and corridors during movement, and gameplay is controlled via a joystick with movement, controls, visibility, rendering times, and underlying infrastructure already implemented. The host also mentions currently expanding the maps to complete the gameplay system.</description></oembed>