<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/66b93b00b54c4ba1bb6ff264d1d67721&quot; frameborder=&quot;0&quot; width=&quot;1728&quot; height=&quot;1296&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1296</height><width>1728</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1296</thumbnail_height><thumbnail_width>1728</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/66b93b00b54c4ba1bb6ff264d1d67721-74b23d0d7b686865.jpg</thumbnail_url><duration>370.341</duration><title>AO &amp;amp; WF - Support Video for Assignment 2 and Week 6</title><description>This tutorial demonstrates a streamlined workflow for generating professional wireframe and ambient occlusion (AO) renders in Autodesk Maya using the Arnold renderer.
Key Steps
1) Shader Setup: Assign an aiUtility material to your objects. Within the attribute editor, set the Shade Mode to AO (Ambient Occlusion) and the Overlay to Polywire. This creates a clean look with soft contact shadows and visible mesh edges.
2) Scene Management: Name the shader (e.g., ao_wireframe_SHD) so it can be easily found and applied to the entire scene node via the &quot;Assign Existing Material&quot; right-click menu.
3) High-Resolution Output: In the Render Settings, navigate to Image Size and set the resolution to 4K Ultra HD (3840 x 2160). Jack suggests checking &quot;Maintain Width/Height Ratio&quot; and entering 2160 into the height field for accuracy.
4) Rendering &amp; Saving: Once the render reaches 100%, use Alt + Right Mouse Button to navigate the preview. Save the final output as a JPEG or PNG by manually typing the file extension in the &quot;Save As&quot; dialog.
This method provides an efficient way to showcase modeling topology and surface detail without the complexity of full lighting and texture setups.</description></oembed>