<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/66d360039d7f48d5bb8399d5434fbffd&quot; frameborder=&quot;0&quot; width=&quot;1920&quot; height=&quot;1440&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1440</height><width>1920</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1440</thumbnail_height><thumbnail_width>1920</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/66d360039d7f48d5bb8399d5434fbffd-cd37ae0baf3695f3.gif</thumbnail_url><duration>6911.906</duration><title>Building an Agent Framework for Lore Management and Prompt Guarding</title><description>In this video, I walk you through the development of a Universe Manager tool that organizes lore from various games into a structured database. I discuss the challenges of ensuring the agent can read and write files effectively while also managing tool calls and improving its framework. I also touch on the importance of using different models for better performance and the risks associated with prompt injections. I request that viewers consider implementing a PromptGuard to enhance security against malicious code and to provide feedback on the tool&apos;s functionality. Overall, my aim is to streamline the process of managing game lore and enhance the agent&apos;s capabilities.</description></oembed>