<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/76173f911cad4e6ba286925d62177543&quot; frameborder=&quot;0&quot; width=&quot;1114&quot; height=&quot;835&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>835</height><width>1114</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>835</thumbnail_height><thumbnail_width>1114</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/76173f911cad4e6ba286925d62177543-00001.gif</thumbnail_url><duration>171.5333333333333</duration><title>Applying Mocap Animations to TPO&apos;s Model from Mixamo</title><description>Hey, in this video, I&apos;m sharing the current state of applying mocap animations to a TPO&apos;s model downloaded from Mixamo. I&apos;ve tried using internal remapping systems and setting both rigs to humanoid, but there are alignment issues. I&apos;ve also encountered errors during the animation import process and tried enabling translation D O F settings, but the problem persists. I&apos;m looking for solutions to fix the skewed bones and improve the overall quality. Any suggestions would be greatly appreciated!</description></oembed>