<?xml version="1.0" encoding="UTF-8"?><oembed><type>video</type><version>1.0</version><html>&lt;iframe src=&quot;https://www.loom.com/embed/7752ab54d7dd47f2b82d10238b49f264&quot; frameborder=&quot;0&quot; width=&quot;2560&quot; height=&quot;1920&quot; webkitallowfullscreen mozallowfullscreen allowfullscreen&gt;&lt;/iframe&gt;</html><height>1920</height><width>2560</width><provider_name>Loom</provider_name><provider_url>https://www.loom.com</provider_url><thumbnail_height>1920</thumbnail_height><thumbnail_width>2560</thumbnail_width><thumbnail_url>https://cdn.loom.com/sessions/thumbnails/7752ab54d7dd47f2b82d10238b49f264-7697f0542b297153.gif</thumbnail_url><duration>271.273</duration><title>08_Enhancing Interior Lighting with Gobos in Maya and Cargo 3</title><description>In this video, I demonstrate how to use Gobos in Maya and Cargo 3 to enhance the lighting in a simple restaurant scene. I start by setting up an HDRI with a SkyDome and then show how to apply various gobo textures, like palm trees and lines, to create more visual interest in the render. I walk through the process of downloading the textures and applying them to the light, which significantly changes the mood of the scene. I encourage you to experiment with different gobo textures to see how they can transform your lighting setup. Please follow along and try adding these textures to your own projects!</description></oembed>